OPERATOR TRAINING
Workflows & Knowledge From Major Studios
Our Education & Workflows is designed to save you months of developing your own.
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Online Course
Operator Training Online Course
79$Every monthÂ
Top skills on an ICVFX Production
OPERATOR TRAINING
+ $1,299 Studio Plugin
Studio Plugin required for this course
Online Course
Operator Training
Learn how to operate a In-Camera VFX Stage
Setup nDisplay, calibrate your configuration & take a production from Previz to On-set production using Unreal Engine & the Vp Toolkit Studio Plugin.
You can learn from anywhere, at your own pace, based on your own schedule with our MOOC (Massive Online Open Courses).
We have found this to get the best results outside of onsite training. Operators in training can work through all of the technical hurdles that come with Virtual Production setups, without falling behind in a class.
INCLUDED IN THE COURSE
nDisplay & Switchboard
Learn how to setup a nDisplay Cluster and configure Switchboard to run your stage.
Setting Up Stage Machines/Nodes
Step by step of setting up a Render Node & UE Editor Machine for an nDisplay cluster. Network, Genlock and basic display settings covered here.
Tracking, Lens Data & Camera Configuration
We walk through configuring & calibration for Tracking, Lens Data and Camera Settings using the Vp Toolkit System.
(Tracking Covered: Vive Mars, Vicon)
Optimizing ICVFX Levels & PreViz Workflow
Get to know the methods we use to PreViz environments with a production and optimize for rendering on ICVFX stages.
Pipeline Color
With ColorIO
Setup your stage with ColorIO and get a basic understanding of color with ICVFX Virtual Production.
Pre-Light | Stage Workflow & On-Set Techniques
Drive into how we judge onset exposure, run our on-set workflow and the go over common mistakes made on Virtual Productions to avoid.
Who is this course for? This Course is for anyone that wants to learn to operate Unreal for a In-Camera VFX Virtual Production Stage. We reccomend having some Unreal Engine experience before taking this course, it does not go over the basics of Unreal Engine.